All conversions between logical and device spaces are done with the painters matrix.
Usually you don't need to alter the device space. You want to make drawing easier for you so you alter the user space in a way that is more convenient to your purpose.
Yes, it is possible to do that. The mapping to device space will be done with a scale matrix.Is it possible (or better yet advisable?) to define a viewport that is larger than the device I'm painting on?
I don't know about advisable. What's wrong with an 1:1 scale? Is the output device too big?
Well, what would that solve?Is it possible (or better yet advisable?) to define a viewport that is positioned outside of the device I'm painting on?
Have you read this:http://doc.trolltech.com/4.3/coordsys.html? Especially the Window-Viewport conversion section.
Regards
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