Hi I tried out this example without OpenGL and without the pixmap caching and the result looks screwy even though pixmap transforms are set to smooth. Anybody knows why? I'm using Qt 4.3.2 with MSVC2005.
Hi I tried out this example without OpenGL and without the pixmap caching and the result looks screwy even though pixmap transforms are set to smooth. Anybody knows why? I'm using Qt 4.3.2 with MSVC2005.
If you think this is a bug in Qt, you should rather post it as a bug report; see Trolltech's home page for a link to the bug tracker.
Bitto / Andreas Aardal Hanssen - andreas dot aardal dot hanssen at nokia
Nokia Software Manager, Qt Development
Bookmarks