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Thread: multiple view ports

  1. #1
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    Default multiple view ports

    Hi every one,

    I am new to the qtopengl programming.

    The example in http://nehe.gamedev.net/data/lessons....asp?lesson=42

    smmes to be g8t can we do the same using qt????

    if so may I have the example code or hints in doing the application....

    Just the simple code with out any texture mappings..........

    Thanks for the help....

  2. #2
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    Default Re: multiple view ports

    With Qt you can do everything OpenGL allows you to, so probably yes.
    Your biological and technological distinctiveness will be added to our own. Resistance is futile.

    Please ask Qt related questions on the forum and not using private messages or visitor messages.


  3. The following user says thank you to wysota for this useful post:

    manmohan (24th March 2009)

  4. #3
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    Default Re: multiple view ports

    I would like to know if we will be able to adjust the background to different colors for different view ports and put the cursor movement to independent view ports.....

    Thanks....

  5. #4
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    Default Re: multiple view ports

    Assuming they did it using plain OpenGL, you should be able to do that within Qt as well.
    Your biological and technological distinctiveness will be added to our own. Resistance is futile.

    Please ask Qt related questions on the forum and not using private messages or visitor messages.


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