Hello,
I have a property editor window for a QGraphicsScene. When I select an object, the proprety editor is populated with the objects properties and I want to be able to modify things like its lables and such.
The problem is, the underlying mechenism for the objects are all QGraphicsItems..
My object has a QGraphicsTextItem called label, but I can't connect the "textChanged" signal from my QLineEdit... Since I have MANY parameters, if I have to have a seperate function for each type of parameter I'm editing, I'd go nuts... Is there a clean way to handle these?
In particular, the textChanged signal is great, but it would also be better if I could get a pointer to the QLineEdit object or something that changed rather than just the string that changed.
I feel like I'm overlooking something here and would appreciate any pointers.
Thanks
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