I'm trying to play a file with Phonon. Eveything works just fine if the file is "as-it-should-be", I mean, the file has the size that it should have (non-corrupt mp3 file for example.)
The problem comes when I try to play a file that I'm asynchronously downloading.
If I do
Qt Code:
self.mediaObject.setCurrentSource(Phonon.MediaSource("Path"))To copy to clipboard, switch view to plain text mode
file will play just for a sec or so (the bytes that were downloding while the app was creating the controls, etc...
Is there any way that I can tell Phonon that this file isn't complete and that it should read/wait for buffer?
Bookmarks