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Thread: Drawing grids efficiently in QGraphicsScene

  1. #1
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    Default Drawing grids efficiently in QGraphicsScene

    Hi,
    I need to draw grids in my app. The problem now is performance. The components move jerkily after adding grids. I confirmed from the profiler that scene::drawBackground() was most cpu consuming method.
    Can anyone please help me out ? Is there any techinique like caching or something ?
    Here is my code
    Qt Code:
    1. void SchematicScene::drawBackground(QPainter *p, const QRectF& crect)
    2. {
    3. const QRectF rect = crect.normalized();
    4. p->save();
    5. p->setPen(QPen(Qt::lightGray,1));
    6. int l = int(rect.left());
    7. l -= (l % 10);
    8.  
    9. int r = int(rect.right());
    10. r -= (r % 10);
    11. if(r < int(rect.right()))
    12. r += 10;
    13.  
    14. int t = int(rect.top());
    15. t -= (t % 10);
    16.  
    17. int b = int(rect.bottom());
    18. b -= (b % 10);
    19. if(b < int(rect.bottom()))
    20. b += 10;
    21.  
    22. for( int x = l; x <= r; x+=10)
    23. for( int y = t; y <= b; y+=10)
    24. p->drawPoint(x,y);
    25.  
    26. p->restore();
    27. }
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    The biggest difference between time and space is that you can't reuse time.
    -- Merrick Furst

  2. #2
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    Default Re: Drawing grids efficiently in QGraphicsScene

    You can always make the grid "lighter" by reducing a number of points drawn.

  3. #3
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    Default Re: Drawing grids efficiently in QGraphicsScene

    Quote Originally Posted by wysota View Post
    You can always make the grid "lighter" by reducing a number of points drawn.
    Hey thats a good tip and it did improve the performance when I made grid spacing 20 instead of 10 . But I guess 10px spacing grid is neccessary for my app.

    I found the documentation for QGraphicsView::CacheBackground and that showed good improvement even for grid spacing of 10px. But that dirties the grid when I scroll the view What can I do about this ?
    The biggest difference between time and space is that you can't reuse time.
    -- Merrick Furst

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    Default Re: Drawing grids efficiently in QGraphicsScene

    What if you implemented the grid by placing points as QGraphicsItems instead of using drawBackground() ? This should speed up the rendering provided that only a part of the scene is visible at once.

  5. #5
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    Default Re: Drawing grids efficiently in QGraphicsScene

    Quote Originally Posted by wysota View Post
    What if you implemented the grid by placing points as QGraphicsItems instead of using drawBackground() ? This should speed up the rendering provided that only a part of the scene is visible at once.
    This surely is good thinking in different direction. But will that be applicable to my case ?
    This is because the view is resizable and the user can easily resize according to him and I resize scene if the view is larger than scene. In that case the scene rect can be more than 1024*800 which means more than 8000 point items. And this is not maximum!
    Do you think its really worth a try in such cases ? Doesn't this lead to explosion in memory usage ??
    Last edited by Gopala Krishna; 11th February 2007 at 19:05. Reason: updated contents
    The biggest difference between time and space is that you can't reuse time.
    -- Merrick Furst

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    Default Re: Drawing grids efficiently in QGraphicsScene

    Using a cosmetic 0-width pen avoids unnecessary tesselation, calling QPainter::drawLines() is usually faster than QPainter::drawLine(), and using QGraphicsScene::drawBackground() is almost always faster than creating items. Here's an example that performs pretty well for me:

    Qt Code:
    1. class GridScene : public QGraphicsScene
    2. {
    3. public:
    4. GridScene(qreal x, qreal y, qreal w, qreal h)
    5. : QGraphicsScene(x, y, w, h)
    6. { }
    7.  
    8. protected:
    9. void drawBackground(QPainter *painter, const QRectF &rect)
    10. {
    11. const int gridSize = 25;
    12.  
    13. qreal left = int(rect.left()) - (int(rect.left()) % gridSize);
    14. qreal top = int(rect.top()) - (int(rect.top()) % gridSize);
    15.  
    16. QVarLengthArray<QLineF, 100> lines;
    17.  
    18. for (qreal x = left; x < rect.right(); x += gridSize)
    19. lines.append(QLineF(x, rect.top(), x, rect.bottom()));
    20. for (qreal y = top; y < rect.bottom(); y += gridSize)
    21. lines.append(QLineF(rect.left(), y, rect.right(), y));
    22.  
    23. qDebug() << lines.size();
    24.  
    25. painter->drawLines(lines.data(), lines.size());
    26. }
    27. };
    28.  
    29. int main(int argc, char **argv)
    30. {
    31. QApplication app(argc, argv);
    32.  
    33. GridScene scene(-1000, -1000, 2000, 2000);
    34. QGraphicsView view(&scene);
    35. view.rotate(33);
    36. view.show();
    37.  
    38. return app.exec();
    39. }
    To copy to clipboard, switch view to plain text mode 

    Notice the use of QVarLengthArray, that's a trick to avoid allocating memory. As long as no more than 100 grid lines are visible at the same time, it'll use the stack and nothing else. You can play with the size; a QLineF uses 32 bytes of memory so 100 of those means 3200 bytes of stack space; there's room for more.
    Bitto / Andreas Aardal Hanssen - andreas dot aardal dot hanssen at nokia
    Nokia Software Manager, Qt Development

  7. The following 2 users say thank you to Bitto for this useful post:

    Gopala Krishna (11th February 2007), sarbh20ss (30th November 2013)

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    Default Re: Drawing grids efficiently in QGraphicsScene

    ...or drawPoints() instead of drawPoint(). ;-)
    Bitto / Andreas Aardal Hanssen - andreas dot aardal dot hanssen at nokia
    Nokia Software Manager, Qt Development

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    Default Re: Drawing grids efficiently in QGraphicsScene

    Thanks Bitto, I can see the performance difference.
    But when I move some 10 items together , the performance really comes down a lot. And now the profile shows Node::boundingRect() as culprit. I'll try to find out more and post it later.
    The biggest difference between time and space is that you can't reuse time.
    -- Merrick Furst

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    Default Re: Drawing grids efficiently in QGraphicsScene

    Hi Gopala,
    Finally which method you used to draw grid and increase the performance?


  11. #10
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    Default Re: Drawing grids efficiently in QGraphicsScene

    Hi rajesh,
    I couldn't improve the performance. I posted a new thread with example.
    The biggest difference between time and space is that you can't reuse time.
    -- Merrick Furst

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    Default Re: Drawing grids efficiently in QGraphicsScene

    In your main function just add

    view->setViewport(new QGLWidget);

    I am sure, this will improve the performence.
    please add QGLWidget include file & path in settings.

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    Unhappy Re: Drawing grids efficiently in QGraphicsScene

    Hi Gopala,

    I copied your drawBackground(...) code,
    it displaying grid in scene, but later if I increase scene Rect then grid not increase to whole area.
    eg:
    m_scene->setSceneRect(0, 0, width, height);

    what to do? any idea?

    Thanks & Regards
    Rajesh

  14. #13
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    Default Re: Drawing grids efficiently in QGraphicsScene

    Quote Originally Posted by rajesh View Post
    Hi Gopala,

    I copied your drawBackground(...) code,
    it displaying grid in scene, but later if I increase scene Rect then grid not increase to whole area.
    eg:
    m_scene->setSceneRect(0, 0, width, height);

    what to do? any idea?

    Thanks & Regards
    Rajesh
    Its working fine for me. I just added a slot to the scene which randomly increases size of scene and connected it QTimer. Whenever the sceneRect changed the view was properly updated for me.
    The biggest difference between time and space is that you can't reuse time.
    -- Merrick Furst

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    Default Re: Drawing grids efficiently in QGraphicsScene

    I have this code in my app:

    Qt Code:
    1. void KonstructorScene::createGrid(){
    2. QPoint rowStart(0, 0);
    3.  
    4. for(int j=0;j<m_grid.count();j++) qDeleteAll(m_grid[j]);
    5. m_grid.clear();
    6.  
    7. for(int i=0;i<m_size.height();i++){
    8. QPoint position(rowStart);
    9. QVector<SquareItem*> row;
    10.  
    11. for(int j=0;j<m_size.width();j++){
    12. SquareItem *square=new SquareItem(m_matrixTemplate[i][j], i, j, position);
    13.  
    14. row<<square;
    15. addItem(square);
    16. position+=QPoint(SQUARE_WIDTH/2, SQUARE_HEIGHT/2);
    17. }
    18. rowStart+=QPoint(-SQUARE_WIDTH/2, SQUARE_HEIGHT/2);
    19.  
    20. m_grid<<row;
    21. }
    22. }
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    Qt Code:
    1. void SquareItem::createPolygon(QPoint &position){
    2. QPolygon polygon;
    3.  
    4. updateColor();
    5. setPen(QPen(SQUARE_PEN_COLOR, PenSize));
    6. m_center=position;
    7. m_left=QPoint(position.x()-SQUARE_WIDTH/2, position.y());
    8. m_top=QPoint(position.x(), position.y()-SQUARE_HEIGHT/2);
    9. polygon<<m_left<<m_top
    10. <<QPoint(position.x()+SQUARE_WIDTH/2, position.y())
    11. <<QPoint(position.x(), position.y()+SQUARE_HEIGHT/2);
    12.  
    13.  
    14. setPolygon(polygon);
    15. }
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  16. #15
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    Default Re: Drawing grids efficiently in QGraphicsScene

    Quote Originally Posted by xgoan View Post
    I have this code in my app:
    ...
    You mean use square items as grid right ? I'll try but if you don't mind can you show the declaration of variables used and prototype of constructor for SquareItem.
    The biggest difference between time and space is that you can't reuse time.
    -- Merrick Furst

  17. #16
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    Default Re: Drawing grids efficiently in QGraphicsScene

    Hi

    Did you find an efficient way to draw the grid?

    I am running into the same issue too? My grid is very slow. Also when I zoomIn or zoomOut, I have many wide irregular gaps between grids.

    Thanks
    Arjun

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    Default Re: Drawing grids efficiently in QGraphicsScene

    Hello, I know this thread is so old, but I think I can contribute. Recently I had to do something similar and I got the same problem, eficiency, I develop a simple solution with a simple technique that uses a bitmap to draw all, is so fast and efficient, the explanation is in my website Creación de grilla de forma eficiente en QGraphicsView/QGraphicsScene but is spanish, if you think that you can exploit this, then visit it.

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