Hello and thanks for replying ^^
Jacek:
i can't use the QPixmap::fromWinHBITMAP() method, since the application is not windows only (Photoshop runs on Mac too, and there will probably be a non-plugin version of the application in the nearby future).
Now i see you suggest me to use OpenGL. I have a few questions about this:
The application is aimed to be deployed on computers which have reasonable RAM and CPU... However, we can't be sure of the video card. So if i use OpenGL and the user has a "crappy" video card, what will happend?
About using OpenGL, what do you suggest? Using two OpenGL viewports (2D), and drawing on a "texture" (My knowledge of OpenGL is very low... If you have any suggestions i will appreciate you go further in details ^^)?
Marcel:
Your suggestion sounds very nice, so here is a question relative to your answer:
Let's suppose i have a 1600*1200 picture. i will split it onto 500x500 blocks as you say "to be sure". Then i'll draw those blocks on my graphic scene, but what will happend if the user zoom to the "glued" parts of the blocks? Did you try successfully this? Did some "white lines glitch" appear?
Thanks again!
Pierre.
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