I'm trying to render a scene to a QGLFramebufferObject and use it as a texture on my 3D-object. Everything displays fine when I use old fixed graphics pipeline without shaders, but when I try to do this on a shader-based application, I get only a blank screen.
Does anyone know what could be the cause of this?
This is what obviously causes the blank screen:
Qt Code:
scene.render(&painter); painter.end();To copy to clipboard, switch view to plain text mode
Do I need to reset something related to drawing or what?
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