Well, you -did- ask for polygons in your original post. I have never looked into 3D triangulation, only 2D. As you note with your link to the Triangle page, there are many excellent implementations...
d_stranz Yesterday, 17:29Please split your posting into single questions and try to find a solution for them on your own first. I try to help when someone gets stuck, but I'm not going to do your job.
Regarding the...
Hi,
actually, the result needs to be a *mesh* encapsulated in a class that implements Qt3DRender::QGeometryRenderer interface and provides the required properties. These will be a set of vertices,...
Hi all,
for your reference, here's my current solution to the problem. Can anyone do it better (shorter/faster/nicer and I mean not by removing the comments :-) ?
Qt3DCore::QEntity *...
Sorry, but I really don't know what type of extra explanation I could give that is not obvious from the API.
Uwe
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12th December 2019 16:29 by meklwein