I just checked that out thanks!
Just for my education, did you actually considered using an array of symbols?
I see that you create a new symbol before drawing and delete it straight away....
Is there any performance concern in doing that?
On an unrelated topic, I saw a comment of yours about OpenGL, saying that it would be a bad performer as
the widget has to redraw itself entirely all the time...
It's true, but if you use modern OpenGL and store the data on the GPU (because you used VBOs), a redraw operation
should not be that costly... but even if it is, OpenGL has FrameBuffer Objets... which would be used in the same fashion you cache into a Pixmap currently....
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