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  1. #35
    Join Date
    Jan 2006
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    Riverside, Rhode Island, USA
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    Default Re: Qpainter function on a QFrame problem

    Thanks
    I am using opengl.

    There are 2 parts to the program.
    1. developing a library of concrete elements (columns, beams, plank, connection hardware etc.) using opengl.

    2. defining where they go.

    This in a replacement for conventional CAD! which is prone for errors resulting from a multiplicity of input points for a given item. (floor plan, excavations, wall sections and details);

    I layout a set of grids( support lines)
    select a level (1st, 2nd, 3rd etc floor, )
    place columns from the column library and locate them on grid intersections
    place beams from the beam library and locate them by their supporting columns
    place plank from the plank library and locate them by their supporting beams

    now, if a grid line is moved, the associated columns move, the beam location and spans change, the plank location and spans change.
    Now is a change levels, the column length changes etc.

    this is all done automatically. Sort of like a "solid modeler" which I had tried.

    Sorry to be so verbose, and I thank you for you patients.
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