Hit checking is done based on the shape() and not boundingRect(), so provided that the former is implemented correctly, the line shouldn't interfere.
Hit checking is done based on the shape() and not boundingRect(), so provided that the former is implemented correctly, the line shouldn't interfere.
Oh great! thank you!
Hmm, ok I am having a problem with the shape. Since my "shape" is a line, its really skinny and hard to select.
Is there a way to easy, "offset" the line to create a thicker selection region?
Sure, use a polygon as the shape instead of a line. Then you can control the thickness as you like.
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