Quote Originally Posted by wysota View Post
Regardless of what IDE you use, you can use qmake to generate makefiles for your project. To use OpenGL all you need to do is to add QT+=opengl and rerun qmake.

Thanks, I appreciate the response; however, as I mentioned, that produces another problem:

Quote Originally Posted by Jackson.Shredder View Post
I saw (on this forum, actually, which is why I'm posting here) this thread:
Can't compile custom class derived from QGLWidget

I tried this suggestion and it does indeed build, but I get this when I try to run the applicaion:
Qt Code:
  1. X Error: BadRequest (invalid request code or no such operation) 1
  2. Extension: 143 (Uknown extension)
  3. Minor opcode: 19 (Unknown request)
  4. Resource id: 0x17
  5. qt-opengl: xcb_io.c:461: _XRead: Assertion `dpy->xcb->reply_data != 0' failed.
  6. Aborted
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I did run qmake after adding the "QT += opengl" to the .pro file.

After some more digging around on the internet and in forums, I saw that '-opengl' was a ./configure option. I didn't build it with this option initially, so I figured I'd re-install Qt4 and explicitly building it with the "-opengl" option.