Sure it's possible. Qt Creator is Open Source - feel free to change it. Adding support for using environment variables in the proper place or even a full-blown per-platform configuration should be pretty easy.
Sure it's possible. Qt Creator is Open Source - feel free to change it. Adding support for using environment variables in the proper place or even a full-blown per-platform configuration should be pretty easy.
This is definitely a possibility, once I have finished my current projects and met a few deadlines and once I have got familiarized with the few code lines of its source code...
Seriously, thanks for your reply: different perspective and attitudes are always an enrichment, particularly when they come from a far greater experience than I have.
M.
I had the same problem, and although 'Guru' wysota is - of course - right, I did find a *workable* solution for a newbie (like me).
You can edit the .pro file, and add the following lines:
OBJECTS_DIR=$$builddir
DESTDIR=$$builddir
I tested this with a lib build. This will make sure that the binaries will go into the ./release and ./debug directories respectively (if nothing else edited).
Another option is to set these variables conditionally in the .pro file:
win32: { DESTDIR = dir1 }
linux: { DESTDIR = dir1 }
...
Ok, but your solution has nothing to do with shadow build.
You are right - and it doesn't even work (the first 'solution' that is). I messed up my settings so that it seemed to work. Sorry about that...
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