robotShooter.cpp :
class koala
{
public:
void log1(){
robotShooter* another_object = new robotShooter();
another_object->LOG("text");
}
};
void robotShooter
::LOG(QString text
){ ui->LOG->append(text);
}
robotShooter
::robotShooter(QWidget *parent
){
ui->setupUi(this);
koala *KO = new koala();
KO->log1();
}
class koala
{
public:
void log1(){
robotShooter* another_object = new robotShooter();
another_object->LOG("text");
}
};
void robotShooter::LOG(QString text){
ui->LOG->append(text);
}
robotShooter::robotShooter(QWidget *parent)
: QMainWindow(parent), ui(new Ui::robotShooter)
{
ui->setupUi(this);
koala *KO = new koala();
KO->log1();
}
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robotShooter.h
#ifndef ROBOTSHOOTER_H
#define ROBOTSHOOTER_H
#include <QtGui/QMainWindow>
namespace Ui
{
class robotShooter;
}
{
Q_OBJECT
public:
~robotShooter();
//private:
Ui::robotShooter *ui;
};
#endif // ROBOTSHOOTER_H
#ifndef ROBOTSHOOTER_H
#define ROBOTSHOOTER_H
#include <QtGui/QMainWindow>
namespace Ui
{
class robotShooter;
}
class robotShooter : public QMainWindow
{
Q_OBJECT
public:
robotShooter(QWidget *parent = 0);
~robotShooter();
void LOG(QString);
//private:
Ui::robotShooter *ui;
};
#endif // ROBOTSHOOTER_H
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