Quote Originally Posted by wysota View Post
So where is the slowdown? The application runs for me at ~50fps all the time.
Sorry, I forgot to mention that you have to remove
Qt Code:
  1. #ifndef Q_WS_MAEMO_5
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from glwidget.cpp's paintGL function to run it with the code that slows down the device. It was commented out so we could continue testing while trying to work out the UI problem. The ifndef is found here:
http://github.com/dragly/loose_canno...t.cpp#L660-689

The device should slow down if you hit the "Unit" or "Radar" keys to the right, but if it doesn't it might be something faulty with my device.