Sorry, I forgot to mention that you have to remove from glwidget.cpp's paintGL function to run it with the code that slows down the device. It was commented out so we could continue testing while trying to work out the UI problem. The ifndef is found here:
http://github.com/dragly/loose_canno...t.cpp#L660-689
The device should slow down if you hit the "Unit" or "Radar" keys to the right, but if it doesn't it might be something faulty with my device.
Bookmarks