I'm catching all the events in the example provided and I'm selecting a item in the UI. When I do that, the paint is called with the selection but the editorEvent doesn't. What could be happening? Should I register for some type of events like an eventFilter? I need the selection because I'm catching MouseButtonPress, MouseButtonRelease and I need to know if the clicked item is selected (because if its selected I do an action, else I change the selection).
Thanks
Ramiro
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