For the Mac there's nothing stopping you distributing the Qt-based application yourself. As an added bonus you get to keep the 30% Apple tax. Of course, if Apple try to make the App store the only distribution channel for applications on the Mac then that's a different proposition.
I am routinely asked when the iPhone/iPad (and soon Android) versions of my products are due. Notice the absolute assumption that there will be a iPhone/iPad/Android versions.. like it is some deity-given right and as easy as flicking a switch. It is a shame that Qt cannot get me to those platforms.
Some of the Apple store restrictions are also potential show stoppers for me:
- Apps that are “betaâ€, “demoâ€, “trialâ€, or “test†versions will be rejected. Would you buy an app for more than a few tens of dollars sight unseen?
- Apps containing “rental†content or services that expire after a limited time will be rejected. My app would depend on periodic updates of the data contained within but this is not a free exercise for me. Apple wants you to sell the application over again in order to collect another 30%. To make this work I need to drastically drop the application price thereby devaluing the product on other platforms.
- Apps may not use update mechanisms outside of the App Store
- Apps that present a license screen at launch will be rejected
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