I did use QDomDocument to write it and I tried to use QXmlStreamReader to read it back. It was getting more complex to read it than I needed it to be. But anyways it reads and writes fine in my Qt app using QDataStream. I'm just having problems with my MapReader component in my game.
I opened my saved file in a hex editor and got this:
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This is what I have in the debugger in Visual Studio:
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Does this look correct?




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