Dear All,
Am working on Server and Socket project. I want both of the server and socket talk to each other, meaning writing and reading! However, its not working! I tried the socket writing to the server, and it works great! But the server writing to the client is not working!! wat i am missing here 
Server Code:
	
	- 	connect(&m_TcpServer8000, SIGNAL(newConnection()), this, SLOT(acceptLegacyDLIConnection())); 
- //here i define the signal slot of the server writing to the socket 
- 	connect(timer, SIGNAL(timeout()), this, SLOT (handleWrite())); 
- } 
-   
- ServerOne::~ServerOne() { 
- } 
-   
- //accepts the incoming connection  
- void ServerOne::acceptLegacyDLIConnection(){ 
- 	m_TcpSocket8000 = m_TcpServer8000.nextPendingConnection(); 
- 	connect(m_TcpSocket8000, SIGNAL(readyRead()), this, SLOT(handleRead())); 
-              timer->start(4000); 
- } 
-   
- //handles the incoming data from the socket 
- void ServerOne::handleRead(){ 
- } 
-   
- //handles the write to the client socket 
- void ServerOne::handleWrite(){ 
- 	m_TcpSocket8000->write("In the server and writing to the client.."); 
- 	qDebug() << "writing.."; 
- } 
        ServerOne::ServerOne(QObject* parent) : QObject(parent) {
	connect(&m_TcpServer8000, SIGNAL(newConnection()), this, SLOT(acceptLegacyDLIConnection()));
	timer = new QTimer();
//here i define the signal slot of the server writing to the socket
	connect(timer, SIGNAL(timeout()), this, SLOT (handleWrite()));
}
ServerOne::~ServerOne() {
}
//accepts the incoming connection 
void ServerOne::acceptLegacyDLIConnection(){
	m_TcpSocket8000 = m_TcpServer8000.nextPendingConnection();
	connect(m_TcpSocket8000, SIGNAL(readyRead()), this, SLOT(handleRead()));
             timer->start(4000);
}
//handles the incoming data from the socket
void ServerOne::handleRead(){
}
//handles the write to the client socket
void ServerOne::handleWrite(){
	m_TcpSocket8000->write("In the server and writing to the client..");
	qDebug() << "writing..";
}
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Client Side:
	
	- 	connect(client8000, SIGNAL(connected()), this, SLOT(handleWrite())); 
- 	connect(client8000, SIGNAL(readyRead()), this, SLOT(handleRead())); 
- } 
-   
- Client::~Client() { 
- } 
-   
- //connects the socket to the server and starts timer to send continous msgs to server 
- void-  Client ::connectToServer(QString-  address, quint16 port ) {
 
- 	client8000->connectToHost(addr, port); 
- connect(timer, SIGNAL(timeout()), this, SLOT(handleWrite())); 
- 	timer->start(2000); 
- } 
-   
- // handles the writing to server 
- void Client::handleWrite() { 
- } 
-   
- //handles the incoming data from server 
- void Client::handleRead() { 
- 	char buffer [1024] = {0}; 
- client8000->read(buffer, client8000->bytesAvailable()); 
- 			cout << buffer << endl; 
- } 
        Client::Client(QObject* parent) :
	QObject(parent) {
	connect(client8000, SIGNAL(connected()), this, SLOT(handleWrite()));
	timer = new QTimer(this);
	connect(client8000, SIGNAL(readyRead()), this, SLOT(handleRead()));
}
Client::~Client() {
}
//connects the socket to the server and starts timer to send continous msgs to server
void Client::connectToServer(QString address, quint16 port) {
	QHostAddress addr(address);
	client8000->connectToHost(addr, port);
connect(timer, SIGNAL(timeout()), this, SLOT(handleWrite()));
	timer->start(2000);
}
// handles the writing to server
void Client::handleWrite() {
}
//handles the incoming data from server
void Client::handleRead() {
	char buffer [1024] = {0};
client8000->read(buffer, client8000->bytesAvailable());
			cout << buffer << endl;
}
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