I already have these books:
The Book of Qt4 The Art of Building Qt Applications
C GUI Programming with Qt4 2nd Edition
Advanced Qt Programming
I found this link after I posted this thread http://labs.qt.nokia.com/2010/04/07/...pencl-with-qt/ and it seems to have what I am looking for. I had just noticed that a custom QPainter class that I wrote is eating up massive CPU usage. It does draw 1000's of small items, repeatedly, very quickly to the MainWindow Widget. And it does this amazingly compared to other current languages. But, it really costs on the CPU. It looks like the OpenCL will let me do this even faster... I have done 3D graphics in Visual C++ w/ OpenGL and Java, but haven't gotten to that in Qt yet. My real question, is then, if I can open up the GPU with OpenCL can I also use the read/write and image buffers on the GPU & Graphics Card RAM to chop it up into smaller work groups with a regular image for the specific purpose of using QConcurrent and uploading large .jpg images through a network connection much faster? Or is the GPU only used for displaying graphics?
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