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    Default Re: List of cards (Game programming)

    Quote Originally Posted by Ronayn View Post
    This way, I can use its built in drag/drop capabilities and also take advantage of the fact that a card could contain several clickable components (ie, other widgets).
    You can do all that (and much more) with graphics view.

    Think how you would e.g. rotate a card using widgets.
    Your biological and technological distinctiveness will be added to our own. Resistance is futile.

    Please ask Qt related questions on the forum and not using private messages or visitor messages.


  2. The following user says thank you to wysota for this useful post:

    Ronayn (16th February 2012)

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