So let me understand. You run this app. Before the count gets to 100, hit the brakes with the Cancel button. You're telling me no message like "QObject::killTimer: timers cannot be stopped from another thread"?
This is a stripped out app that is used as a prototype for use with a hardware DLL. That library has functions that are called for each timer tick and have to perform tasks in the background that would otherwise tie up the UI. I created this to perform a task (a loop counter in this case) and update a progress bar. I find it incredible that this test app loaded on a host PC and on a virtual machine and on my own laptop all perform exactly the same - that is, the killTimer warning is displayed in the debug window after the Cancel button is clicked and before the counter gets to 100, except for you.
I read your article on keeping the UI responsive as well as general considerations when making calls to hardware while updating a UI with background workers. I feel that background tasks belong in another thread so as to keep the UI responsive. That's my reason for this prototype. That's pretty much boilerplate practice. I don't have a Linux distro prepared for testing on there.
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