This one is quite bizzare, have anyone experience something like this before?
{
m_iSet = 1;
}
void GLWidget::LoadGLTexture()
{
LoadAppropriateTextures(m_iSet);
}
void GLWidget::LoadAppropriateTextures(int iTextureSet)
{
qDebug() << "textures set" << iTextureSet;
switch(iTextureSet)
{
case 1:
{
qDebug() << "entered here - 1";
}
case 2:
{
qDebug() << "entered here - 2";
}
case 3:
{
qDebug() << "entered here - 3";
}
}
}
GLWidget::GLWidget(QWidget *parent) : QGLWidget(parent)
{
m_iSet = 1;
}
void GLWidget::LoadGLTexture()
{
LoadAppropriateTextures(m_iSet);
}
void GLWidget::LoadAppropriateTextures(int iTextureSet)
{
qDebug() << "textures set" << iTextureSet;
switch(iTextureSet)
{
case 1:
{
qDebug() << "entered here - 1";
}
case 2:
{
qDebug() << "entered here - 2";
}
case 3:
{
qDebug() << "entered here - 3";
}
}
}
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This is the result I get:
textures set 1
entered here - 1
entered here - 2
entered here - 3
Any ideas?
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