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  1. #1
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    Default Re: Unity 3d and QT , is possible ? :)

    You can do your java working in the free version, the pro version is only a question of render feature.
    About the library, all depend on what you want to do, Ogre3D can be used, it's open source, but need more work to have android app working.

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    Default Re: Unity 3d and QT , is possible ? :)

    Ogre3D is compatible also with QT ? O.o

    However I want to move a single part of model's body (the model is a rigged human model)

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    Default Re: Unity 3d and QT , is possible ? :)

    You should be able to use both Unity and Ogre3D with Qt. I know by fact that Ogre can render to a texture which you can later use, with Unity it is probably the same. Basically anything that can be rendered using OpenGL either to a custom context or to a FBO/texture can be reused by Qt's OpenGL rendering system.
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    Default Re: Unity 3d and QT , is possible ? :)

    Yes but how can reuse Unity ? :/ It doesn't seem simple

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    Default Re: Unity 3d and QT , is possible ? :)

    Quote Originally Posted by aeroxr1 View Post
    Yes but how can reuse Unity ? :/ It doesn't seem simple
    If it were simple, you'd have zillions of Unity based games out there.

    If you expected something along the lines of:
    Qt Code:
    1. int main(int argc, char **argv) {
    2. QApplication app(argc, argv);
    3. UnityGame game;
    4. game.letThereBeAGameIWant();
    5. return app.exec();
    6. }
    To copy to clipboard, switch view to plain text mode 

    then it ain't gonna happen. You have to put a lot of work into it.
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    Default Re: Unity 3d and QT , is possible ? :)

    hahahaha
    Yes I imagined

    But I'm looking for the best team
    ogre, rajawali or unity3d with qt framework or android framework

    I'm undecided..

    QT yes or qt not ?
    Unity or ogre ?

    uff..

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    Default Re: Unity 3d and QT , is possible ? :)

    Ogre3D is more easy to use with Qt because you have access to code source and you work using c++.
    Unity you don't have access to code source or lib, you only write script inside the editor, it's not flexible.
    The only thing you have to do to use Ogre3D is to create a class who inherit from QWidget.
    That will gives you the widget working for Direct3D and OpenGL without problems.
    Here an example of what that will gives you, it's my 3D Engine Editor :
    http://uppix.com/f-DreamEditor145385595c00169051.png
    Last edited by Alundra; 28th May 2014 at 04:37.

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    Default Re: Unity 3d and QT , is possible ? :)

    Thanks a lot

    I will search on internet ogre's information

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