Hello,
Sorry if this issue has been beat to death. I did at least do a search ... didn't find answer.
Is there an example showing the recommend approach to having an OpenGL widget within a Designer generated project ... without having to hand-modify the Designer project code? I've read that some suggest a plug-in while others recommend modifying the Designer generated code? Which is the more orthodox approach?
I've noticed several threads/requests for QGLWidget being in Designer. I know that it can't be available in Designer "as is". But, I've used other designers that do indeed provide for an OpenGL widget. I wonder why is it not included "as a built-in capability"?
I'd prefer to let Designer manage as much code as possible. Maybe I'm trying to make it an IDE ... like other tools I've used in the past. Whatever the case, I'm trying to find which solution supports the life cycle best.
Thanks for you time and insight!
Cheers,
Ben
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