You don't need any widgets. Either use a tooltip or implement drawing of the tip in the paint event of the GL widget (you'll have to do some 3D math there anyway to do the proper projection).
    
    
      
    
    
      
    
    
      
    
    
    
    
  
    
    
      
    
    
    
      
    
    
      
    
  You don't need any widgets. Either use a tooltip or implement drawing of the tip in the paint event of the GL widget (you'll have to do some 3D math there anyway to do the proper projection).
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