SOURCES += main.cpp \
widget.cpp \
plainit.cpp
HEADERS += widget.h \
plainit.h
DISTFILES += program.txt
message( "version 0.5" )
DESTDIR = .
unix {
UI_DIR = .ui
MOC_DIR = .moc
OBJECTS_DIR = .obj
}
win32 {
UI_DIR = ui
MOC_DIR = moc
OBJECTS_DIR = obj
thread {
DEFINES += QT_THREAD_SUPPORT
}
}
# Input
FORMS = aboutform.ui \
initplaindialog.ui \
mainform.ui \
optiondialog.ui
IMAGES = images/4view.png \
images/widgetstack.png \
images/wireFrame.png \
images/grid1.png \
images/light0.png \
images/hole.png \
images/ice.png
TEMPLATE =app
CONFIG += qt opengl console
INCLUDEPATH += .. C:\code\glew\include
win32:LIBS += C:\code\glew\lib\glew32.lib
LANGUAGE = C++
SOURCES += main.cpp \
widget.cpp \
plainit.cpp
HEADERS += widget.h \
plainit.h
DISTFILES += program.txt
message( "version 0.5" )
DESTDIR = .
unix {
UI_DIR = .ui
MOC_DIR = .moc
OBJECTS_DIR = .obj
}
win32 {
UI_DIR = ui
MOC_DIR = moc
OBJECTS_DIR = obj
thread {
DEFINES += QT_THREAD_SUPPORT
}
}
# Input
FORMS = aboutform.ui \
initplaindialog.ui \
mainform.ui \
optiondialog.ui
IMAGES = images/4view.png \
images/widgetstack.png \
images/wireFrame.png \
images/grid1.png \
images/light0.png \
images/hole.png \
images/ice.png
TEMPLATE =app
CONFIG += qt opengl console
INCLUDEPATH += .. C:\code\glew\include
win32:LIBS += C:\code\glew\lib\glew32.lib
LANGUAGE = C++
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It worked! I deleted some icon, label .....from qtDesigner and now don't compile
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