I'm a bit confused about how font sizes work in Qt, particularly in GraphicsView.
From what I understand, a 72 point font should appear 1 inch tall on the screen, and print out 1 inch high. This is resolution independent, meaning that Qt will adjust the pixel height of a font in order to keep it the same size on the screen.
If I paint a 72 point font onto a QGraphicsItem which is added to a QGraphicsScene, how many scene units tall will it be (assuming I haven't done any scaling)? If I display the scene with QGraphicsView, will the font still be displayed in a resolution independent way?
Is there a document somewhere that explains all of the fine details of how this all works?
Bookmarks