Ok. Then I'm missing something or I'm looking in wrong direction.
Please, help me where to start from? I just don't see it
What classes should I look for to implement my own widget with scene with multiple QGraphicTextItems and other graphic items on it. I clearly can see how to implement that when I have only one QGraphictextitems, but when I wanth to use more then one item in scene everything goes to hell.
For instance what clases to start from for my first question: to create multilayer numerized bullet list that propagates numbering through all items in scene an to be able to catch when text blocks in any of lists in any of documents are changed, removed, moved, added, inserted... to list... so I can refresh numeration. I just don't see anything that can help me. What class to use to controll QTextBlocks in more then one QGraphictextitems?
Can I use some standard Qt class for bullets and numbering or I must insert symbols to text by my self and control them, and what to use to insert graphic symbols (I guess some QFrames.... with bullets or e.g. 1.1.2. text ) in front of text in block.
Example:
Document 1:
1. Text something...
1.1.2 Some nested text
....
....
Document 2:
2. Text somenting 2
2.1 Nested text in 2
.....
I know I'm boring but I am stuck with thisand documentation and examples are hard to find for this case.
Thanks, for help![]()
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