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  1. #1
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    Default Re: Scope of UI

    because it isn't a matter of technology
    I'd have to disagree there. It is not impossible to make connections universal. Unless there is a terrible and unavoidable consequence that is impossible to avoid as a result that I can not think of, it really should be made possible. (It's not like QT hasn't extended C++ before)

    because it isn't a matter of technology, but your design.
    I'm interested to know of a good, general way to design in a way that would avoid connecting signals to signals and the like. Perhaps if you know of books related to this, articles, or anything?

    Cool wysota, but I am in need of a good design.

    P.S. I appologize if I was perceived as being rude. It wasn't my intention.

  2. #2
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    Default Re: Scope of UI

    Quote Originally Posted by Dumbledore View Post
    I'm interested to know of a good, general way to design in a way that would avoid connecting signals to signals and the like. Perhaps if you know of books related to this, articles, or anything?

    Cool wysota, but I am in need of a good design.
    So I suggest you listen to Jacek and implement a kind of a broker object that will handle manipulating signals.

    I second what Jacek said - it isn't a matter of technology, it's a matter of language rules and computer design you have to obey.

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